top of page
Anchor 1

Visual Storytelling

Design Strategy and Experience Storytelling

Role: Design concepts, Illustration, Experience and User Journey concept art

Responsibility: Tell experience stories through illustration

Process: Research, Sketch, Create Photo, 3D and illustrative Assets, combine with UI and UX

Solution/Result: Successfully communicate high level concepts and ideas to stake holders. By doing conceptual art and stories, ideas can be vetted prior to actual design and coding.

VIVE AR UI Concepts

While at Vive, I created numerous UI and UX concept pieces to inspire the groups future product roadmap.  These images focus on AR UI components that work in conjunction with new sensor hardware technology.

Hand-FullUX.jpg
AR_VR_visualize.jpg

VIVE AR gameplay

Storyboard for VIVE AR gameplay experience.  This was used to sell the concept and allow the next design phase to be created, consisting of UI mockups and a video.

Build_N_Play.png

VIVE Cosmos OOBE

Storyboard for VIVE Cosmos entire OOBE experience.  Storyboard for Cosmos OOBE.  This was created to show the "beats" of the OOBE process.  This function as the blue print for the development team to create the interactions within our Vive Pod 3D space.

oobe_beats.jpg

UX Stories

On certain initiatives, I've created full panels that illustrate the user experience of possible products.  This allowed the team to present a proposal to stakeholders in a fun way and open discussion to stakeholders on what the best approach to the experience could be.

Workspace_story.jpg
industrial_1.jpg

AR/VR Concept Story Telling

Use of simple diagrams and illustrations to quickly convey UX and Ui concepts for Vive VR UX

Screen Shot 2020-03-13 at 10.13.11 AM.png
use object as controller.jpg
detect an object, bring into VR.jpg
bottom of page