Brent Dietrich | Designer • Illustrator
I've worked for numerous companies and clients over the years. I've had the opportunity to work on everything from TV commercials, TV animation, computer software UX, Software UI and Product Design for VR and Mobile.
I started my current design trajectory as a Visual Designer on Windows Media Center. My experiences in Microsoft included stints as a Motion Artist, Experience Architect, Business Strategist, and UX work with MS Band and MS Hardware. I moved over to HTC and Continued to do UX design for several iterations of the U series phones and other hardware projects. As I started doing more conceptual work for AR and VR experiences, I worked on 3D visual and UI designs, Experience concepts and VR prototypes.
Highlights of my past experience work include:
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I've successfully developed and implemented multiple process improvements that significantly increased overall productivity, performance, and adherence to project requirements.
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I am known for my ability to navigate complex technical issues with ease, working collectively with cross-functional teams, and accomplishing simultaneous tasks in fast-paced and continually changing environments.
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Previously, I have configured, operated, maintained, and administered a wide variety of specialized hardware, software programs, applications, and portals, across a vast spectrum of capacities.
I currently spend a lot of my spare time creating 3D model designs for various Game Companies and their Kickstarters. I'm currently working on a series of architectural models based on the Land of Oz, Co-Writing and illustrating several RPG modules, and designing a line of models for several board game companies.
I've also worked for numerous companies and clients over the years, working on everything from TV commercials, animation, computer software and consumer electronics.
Thanks for checking out my Digital UX Portfolio.